using System.Collections; using System.Collections.Generic; using System.IO; using GameFramework; using UnityEngine; using UnityGameFramework.Editor; using UnityGameFramework.Editor.ResourceTools;
public enum BuildSchema { Demo, Furry }
namespace FurryGF.Editor { public static class FurryGFConfig { [BuildSettingsConfigPath] public static string BuildSettingsConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, GetResourceEditorXmlPath("BuildSettings")));
[ResourceCollectionConfigPath] public static string ResourceCollectionConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, GetResourceEditorXmlPath("Collection")));
[ResourceEditorConfigPath] public static string ResourceEditorConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, GetResourceEditorXmlPath("Editor")));