游戏引擎原理与实践 - 内存管理
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原文的项目采用的是链式管理内存的方法
# PoolInfo
123456789101112131415161718192021222324252627282930struct FPoolInfo{ DWORD Bytes; // Bytes allocated for pool. DWORD OsBytes; // Bytes aligned to page size. DWORD Taken; // Number of allocated elements in this pool, when counts down to zero can free the...
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